explode and do other similar things you have always dreamed of to do in Max...
Feature list:
NVidia PhysX Rigid Body support via RayFire user interface.
NVidia PhysX Force Influence Allows You to affect
on objects in simulation by forces, space warps and mouse cursor. Glue
allows you to glue objects together and break connections between
objects during simulation. Several types of simulated objects: Dynamic,
Static, Kinematik, Sleeping and Dead.
Entropy Bullet Rigid Body support via RayFire user interface. (Beta)
Interactive Demolition System.
Creates dynamic simulation and demolishes objects accordingly to their
material and collision strength. Each fragment can be demolished further
with proper amount of collision strength.
Cache object. Allows to cache geometry and animation is single file to store it outside of scene.