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Selasa, 28 Januari 2014

The Ultimate 3DS Max Plugins

The Ultimate 3DS Max Plugins

For some weeks now, I’m learning techniques to get wonderful results with 3DSMax 2012.
I spent hours on Google to find the good plugin to do the right effect…
There is a list of the best and highly professional plugins I found.

Di-O-Matric Character Pack 1.5
 
This plugin helps you to build realistic rigged and textured heads with emotions and phonemes management.
It also can match a wav sound file to make your character talking.
http://www.di-o-matic.com/products/plugins/characterPack/

ThinkBox Frost MX & ThinkBox Krakatoa MX


Build wonderful particles effect by yourself better than Holiwood studios… it is possible now with ThinkBox softwares.
http://www.thinkboxsoftware.com/

RayFire 1.57

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
http://rayfirestudios.com/

V-Ray 2.0


V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
http://www.chaosgroup.com/en/2/vray.html

Brazil Rio 2.0

Brazil r/s is the industry standard for high-end quality, flexibility, reliability, and artist-friendly workflow in 3ds Max.
http://www.splutterfish.com

Nvidia PhysX 2.7

The next-generation PhysX plug-in for Autodesk 3ds Max (Version 2.6) is currently in public beta. The beta release features:
  • Rigid bodies, constraints, and ragdolls and APEX Clothing.
  • First-class toolbar and menu for creating and controlling the simulation.
  • Modifier-based workflow.
  • Physical material system for sharing and adjusting physics properties on many objects at once.
  • Ragdolls that derive collision volumes from a skinned mesh.
  • Bake simulation results to keyframes for offline rendering.
  • Support for 3ds Max 2009, and 2010, and 2011 both 32-bit and 64-bit.
http://developer.nvidia.com/physx-dcc
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