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Vladimir Koylazov (Vlado) talks V-Ray 3.0
V-Ray 3.0, Faster. Simpler. Better.
Expect faster rendering, transferrable materials, and one-click
progressive rendering among many others. Some of the upcoming
features and updates are:
- Speed Optimizations
- V-Ray Embree Helper
- Max Ray Intensity Option
- Optimized Hair Rendering
- Progressive Rendering Mode
- V-Ray Quick Settings
- V-Ray Vismat Material
- V-Ray Metaballs
- Deep Image Rendering
- V-Ray Shademaps
- Render Mask
- V-Ray Frame Buffer Updates
- V-Ray RT Updates
- Vertex Merging
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With V-Ray 3.0 on its way what are some of the top improvements
and new features V-Ray users can expect to see and how are they going to be
useful to them?
With V-Ray 3.0 we will be offering a host of new features, optimizations,
and improvements that will simplify artists’ workflow while offering
advanced capabilities and great speed improvements. One of the key
improvements will be the simplified workflow. We will be launching a brand
new, simplified user interface where the controls artists need are up front
and easy to get to. Speed and quality could be adjusted from a single
location. At the same time our expert users will still have access to all
the advanced controls V-Ray offers. We are also introducing progressive
production rendering with accurate path tracing calculations compatible with
all V-Ray features. In addition to all that, our users will be able to use
universal assets across different platforms. The V-Ray Vismats library, a
cross-application V-Ray shader is compatible between any V-Ray enabled
application. This will have impact on all of our users who work with
advanced materials from the architectural and product design industries to
advertising and film. With V-Ray 3.0 we’ll also be launching support for the
Open Shading Language developed by Sony and this will allow artists to write
their own custom shaders.
With the render elements system, V-Ray has been one of the solutions
bridging the rendering and the compositing stages of the production process.
Now with V-Ray 3.0, we are introducing deep image rendering and support for
OpenEXR 2.0. In this way V-Ray will further facilitate the compositing
process. Users will also benefit from the amazing speed optimizations we
were able to achieve by boosting V-Ray’s ray tracing core. Hair rendering
speed has been improved and is now up to 15 times faster. V-Ray 3.0 will
also support rendering hair for Alembic and .vrmesh files. We are also
planning to introduce a new ray traced skin shader with lots of performance
optimizations.
Thanks to our hardware partners, we’ve also been able to make advances in
hardware acceleration and V-Ray users can take advantage of cutting edge
compute technology. There are many more new features and improvements and
those who take part in our Beta program will be able to experience all of
them firsthand.
What’s your vision about the future of rendering technology?
We are already at the stage where we can do completely photoreal images. The
hardware is powerful enough so that methods like path tracing, which were
unthinkable 10 years ago, can now be used successfully in many cases. The
current trend is for renderers to drop cheats and tricks that were used to
speed up rendering before in favor of simpler but more robust algorithms. At
the same time, scene complexity is ever-increasing with scenes that use
gigabytes of textures and geometry so I think that a lot of effort will be
spent to optimize memory usage in such cases. Cloud rendering has been a
popular discussion topic for the last few years, but we are just starting to
see some practical applications. My guess is that it will play a more
important role in the future, although it won’t replace traditional render
farms. GPU-accelerated rendering has come firmly into our lives and has
claimed its ground; its usage will continue to increase, although again it
probably won’t completely displace traditional CPU renderers.
Vladimir Koylazov (Vlado) has more than 15 years of software development
experience, the majority of which he spent developing and improving the
render engine V-Ray. Passionate about 3D graphics and programming, Vlado is
the driving force behind Chaos Group’s software solutions.
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