Hello everyone, from this tutorial you will learn how to model 
Bathroom furniture. You will also learn how to create a basic room with 
illumination.  At bottom of tutorial you will find link to download 
sample of this tutorial in .max, .3ds, .obj formats. Let”s move on.

				
				
				


I hope you enjoyed reading this tutorial. Now you can download 3D model as a final result of this tutorial from .
 You can also sell 3D model result  you got from this tutorial and earn 
money on . Let this be an incentive to visit us again, enjoy the new 
tutorials and make money on the model you created thanks to this 
tutorial.
So let”s start Learn-Sell-Earn.
			
Step 1: We will start this tutorial by 
creating the Mirror. This will be a simple ChamferBox. To create one go 
to Create, Geometry, Extended Objects, select ChamferBox and make one 
with the Length of 50.0cm, the Width of 90.0cm, the Height of 0.5cm and 
Fillet of 0.1cm and 3 Segments. Note: Press “V” on you keyboard to 
switch between viewports. 
Step 2: To make the Mirror Shelf create
3 new boxes from Create, Geometry, Standard Primitives. For the top 
one make the Length of 3.5cm, Width 40.0cm and the Height 11.0cm. For 
the bottom one make the Length buy viagra in canada
 of 3.5, the Width 30.0cm and the Height of 11.0cm. Now for the side one
 make the Length of 57.0cm, the Width of 3.5cm and the Height of 
11.0.cm. Using the Select and Move tool position them like you see 
below. Note: Press ALT W to switch between 1 and 4 viewports. 
Step 3: With one of the boxes selected right
 click on the screen and select Convert to>Convert to Editable Poly. 
Go in the Modify tab click on Attach to activate it and click on the 
other two boxes to attach them together. You can rename this object to 
Mirror_Shelf. You can also rename the ChamferBox to Mirror.
Step 4: Go in edge selection mode and press 
CTRL A to select all edges. Click the box next to Chamfer and chamfer 
the edges with an amount of 0.025cm and 1 segment.
Step 5: To create the mirror light create a 
new Cylinder from Create, Geometry. Make the Radius of 4.5cm and the 
Height 0.3cm. Change the Height segments to 1, the Cap segments to 5 and
 the sides to 18. Convert it to Editable Poly.
Step 7: Make a Loop selection of the edge 
you see selected below. Simply select one edge and click Loop. Extrude 
the selected edges with an Extrusion Height of -0.5cm and an Extrusion 
Base Width of 0.025cm.
Step 10: Select the middle 19 vertices and 
check the box for Use Soft Selection. Change the Falloff to 2.5cm and 
the Bubble to 0.9. Using the Select and Move tool move down the selected
 vertices to create a curve. Uncheck the Use Soft Selection box when you
 finish.
Step 11: Make a Loop selection of the edges 
you see selected below. Select on edge from every line and click on Loop
 like we did in previous steps. Chamfer th edges with an amount of 
0.01cm and 1 segment.
Step 12: Add a Turbosmooth modifier from the
 modifier list. Change the Iteration number to 2 and rename the Cylinder
 to Mirror_Light. Using the Select and Move tool position the light 
right below the top box of the shelf. 
Step 13: To create the Bathroom cabinet we 
need to create 3 boxes. The top one with a Length of 45.0cm, the Width 
65.0cm and the Height 1.5cm. Now create the side one with the Length of 
2.5cm, the Width of 45.0cm and the Height of 50.5cm. Hold down SHIFT and
 using the Select and Move tool clone this box to the left. For the 3th 
box make the Length of 45.0cm, the Width of 57.0cm, and the Height of 
25.0cm. Duplicate this box 3 times. Using the Select and Move tool 
position the boxes as you see below.
Step 16: To center the pivot to the object 
go to Hierarchy, click Affect Pivot Only and Center to Object. Now using
 the Select and Scale tool scale the half sphere up to 140 in the X axis
 direction.
Step 17: Using the Select and Move tool move
 the half sphere/sink right on top of the cabinet as you see below. 
After that select all the cabinet objects, right click on the screen and
 select Hide Unselected. This will hide everything else except the 
cabinet and the sink. If you select Unhide all, all your objects will be
 visible again. Get use this because we will use it more in this 
tutorial. So don”t freak out when some of the objects will not be 
visible in viewport. This means i”ve hidden them. 
Step 18: In the Top view scale down the sink to 95 in the X and Y axis direction using the Select and Scale tool.
Step 19: Go in Border selection mode, select
 the border and using the Select and Scale tool hold down SHIFT and copy
 it to 124 in the X and Y axis direction.
Step 22: First Hide Unselected. Second 
select the Middle polygons and Inset the with an amount of 3.0cm. Delete
 the polygons after the Inset.
Step 23: From Create, Shapes create an NGon with a Radius of 4.5cm and 16 sides. Position it in the middle of the sink.
Step 24: In Vertex mode using the Select and
 Move tool select and move the Vertices to fit the NGon vertices. Delete
 the NGon when you finish.
Step 25: Select the vertices i”ve selected 
and scale them down a little bit in the Y axis direction, move them up 
after that using the Select and Move tool to create a nice shape.
Step 26: Move the vertices from the left and
 right of the corner vertices closer to the corner vertices. I”ve you”re
 not following me on this just watch the below image.
Step 28: Unhide all. Select the Border of the Sink and holding down SHIFT copy it down in the Z axis direction.
Step 29: Now make a Ring selection of the 
edge you see selected below. Like Loop select one edge and Click on 
Ring. Connect the selected edge with 1 Segment.
Step 31: From the Modifier List add a Turbosmooth with 2 Iterations. You can also rename this object to Sink.
Step 32: Create a Tube with Radius 1 of 
4.5cm and Radius 2 of 3.0cm. Make the Height of 3.0cm and the Sides 64. 
Convert the Tube to Editable Poly.
Step 33: Hide Unselected. Make a Loop selection of the Inner edges and Chamfer them with 0.5cm and 10 Segments.
Step 35: Now select these polygons, 128 
polygons, and Delete them. Hint: If you make a Ring selection of the 
edges, hold down CTRL and click on the Polygon icon these will convert 
your selection from edges to polygons. 
Step 36: Go in Border selection mode, select the top border, hold down SHIFT and using Select and Scale tool scale down the http://www.phpaide.com/?langue=fr&id=16 border to 93 in X and Y axis direction to copy them.
Step 37: Add a Smooth modifier from the 
modifier list and check the box for Auto Smooth. Unhide all and position
 the Tube to fit the Sink”s hole.
Step 38: Select the Cabinet”s top left box 
and Convert it to Editable poly. Inset the Top polygon with an amount of
 1.5cm and Delete them.
Step 39: Create a new Box with the Length of
 8.0cm, the Width of 1.0cm and the Height of 1.2cm. Change all the 
Segments number to 2. Convert it to Editable Poly.
Step 41: Using the exact same method we used
 in Step 41 chamfer the middle edges for the Length and Width also. 
Change the chamger amount to create something like below.
Step 44: Go in Element selection mode and holding down SHIFT copy the Handle 3 more times like below.
Step 45: To create the sink”s tap first 
create a Circle form Create, Shapes with a Radius of 5.5cm and 12 
Interpolations steps. Convert the Circle to Editable Spline.
Step 47: Select the lower vertex and move it down like you see below. Convert the Vertex type to Corner.
Step 48: Move the handles of the selected 
vertex like you see below. Note: Press F8 if the handles get stuck in 
only one direction.
Step 49: Check the boxes for Enable in 
Viewport and Renderer. Change the Type to Rectangular, change the Length
 to 2.0cm, the Width to 0.75cm. Convert the object to Editable Poly.
Step 53: Extrude the polygons again only this time with an amount of -0.5cm and also the type Local Normal.
Step 58: Select the edges and chamfer the with an amount of 0.01cm.
Step 60: Again, make a Ring selection of the side edges this time and also Connect them with 2 segments and a Pinch of 80.
Step 62: Go in Border selection mode, select
 the 2 borders and using the Select and Move tool copy them down 2 times
 holding SHIFT.
Step 65: Make a new Cylinder with the Radius
 of 1.8cm and the Height of 1.8cm. Change the Sides number to 16. 
Convert it to Editable Poly.
Step 67: Select the outer polygons and Extrude them with an amount of 0.3cm and the Type Local Normal.
Step 69: Delete the back polygon and Chamfer the edges with an amount of 0.025cm. Add a TurboSmooth modifier with 2 Iterations.
Step 70: Create a ChamferBox like we did in 
Step 1. Make the Length 0.3cm, the Width 1.0cm, the Height 4.5cm and the
 Fillet 0.05cm and 6 Segments. Using the Select and Move tool position 
the objects like you see below.
Step 72: Create a Box with the Length and 
Width of 400.0cm and the Height of 300.0cm. Convert it to Editable Poly.
 Select the Left polygon, Inset it with a large amount to create the 
window hole and Delete it. Add a Shell modifier with an Outer Amount of 
5.0cm. Convert to Editable Poly again and in Top view make sure the Left
 vertices are Planer to X.
Step 73: To change the render engine to VRay
 press F10 or click on the Render Setup icon on the main toolbar. Go in 
Common tab, click the 3 dots, select VRay and click OK. Also from Common
 Parameters change the Resolution width to 800 and the Height to 1100.
Step 74: Press “M”
to open material editor or click on hes icon on the Main Toolbar. 
Select the first slot, click on Get Material, select VRayMtl and click 
OK.
Step 75: Select all the objects in the scene and in material editor click on Assign Material To Selection.
Step 76: From Create, Lights, Standard crate
 a Target Direct Light and position it like i”ve did. Check the Box for 
On and change the Shadows to VrayShadow. Change the Multiplier to 1.5 
and the color to a light yellow. Change the Hotspot/Beam to 275.0cm and 
the Falloff/Filed to 300.0cm. Uncheck the box for Area Shadows and 
change the U,V,W size to 80.0cm.
Step 77: From Create, Lights, Vray create a 
VrayLight to fit the Window. Leave the Multiplier between 25-35, change 
the color the light blue, check the box for Invisible and change the 
Subdivs to 16.
Step 78: From Create, Camera create a Target Camera and using the 
tool in the lower right corner position it like i”ve did. To Show Safe 
Frame right click on Camera in the top left corner and click on Show 
Safe Frame.
Step 79: Select the 2nd slot in Material 
Editor, change it to VRayMtl and change the settings of the material 
like below. Assign it to the Sink.
Step 83: Create the Glass_Material, select 
the Glass polygons of the Light and assign the Material to them. Press 
CTRL I to invert the selection and assign the Metal_Material to the 
Light”s frame.
Step 84: To another object, a Glass, from
Create, Shapes Create a line, Go Spline selection mode and Outline 
it. Fillet the Top vertices to create a smooth curve. Delete the lower 
segments. From the Modifier List add a Lathe Modifier and check the Box 
for Weld Core. If the outcome is not good click on Min, Center or Max in
 Align tab to see what works for you.
Step 86: Press F10 to open Render Setup and 
change the Setting as you see below. Since the Light cache is not 
visible change the Subdivs to 1500 and check the box for Show Calc. 
Phase.
So let”s start Learn-Sell-Earn.