In the Slate Material Editor, the Material/Map Browser appears as a panel that by default is always displayed.
Base Materials and Maps
The Slate Material Editor uses “base material” or “base map” to describe the raw types you use to create materials or maps. These are essentially templates: They might have default values that will render, but in general you need to change their settings and map settings to get a good effect.In the Material/Map Browser, libraries contain materials that you have edited, while groups contain base materials or maps: This includes the default, generic groups Materials and Maps.
When you drag a base material or map from the Browser into the active View, the Slate Material Editor creates a copy of the base material or map. When you drag an edited material or map into the active View, the Slate Material Editor asks whether you want to work on an instance of the material/map, or a copy.
Shortcut “Context” Menu to the Material/Map Browser
When you right-click an empty area of the active View, the Slate Material Editor displays a shortcut menu that lets you choose items in the Browser.You can customize the contents and appearance of this section of the menu by using the Context Menu Options.
Procedures
- In the Material/Map Browser, open the Options menu and choose Open Material Library.
3ds Max opens a file dialog so you can choose the library (MAT file) to open.
After you choose a library, that library appears in the Material/Map Browser.
- Drag the material you want from the library file entry in the Material/Map Browser to the active View (or simply double-click the entry for the material).
- In the Material/Map Browser, open the Options menu and choose Open Material Library.
3ds Max opens a file dialog so you can choose the library (MAT file) where you will save the material.
After you choose a library, that library appears in the Material/Map Browser.
- Also in the Material/Map Browser, drag the material from another group (for example, Scene Materials) to the entry for the
library file.
The material becomes part of the library as well.
- In the Material/Map Browser, right-click the library file entry and choose Close Material Library.
3ds Max asks if you want to save changes to the library. Click Yes.
- In Material/Map Browser, open the Options menu and choose New Material Library.
3ds Max prompts you for a name for the new library.
3ds Max saves the library as a MAT file with the name you entered; for example, New Library.mat. The default location for the library is the \materiallibraries folder in your current project. If you have not set a project folder, it saves the new library in the folder <3ds Max program folder>\materiallibraries.
- Open the Material/Map Browser Options menu and choose New Group.
3ds Max opens a dialog so you can give the new group a name.
- Enter a name for the group, then click OK.
A title bar for the group appears in the Material/Map Browser.
- Drag base materials or maps from the Materials group, the Map group, or custom groups, and drop them on the new group.
The items you drop are added to the group.
Interface
Material/Map List
The main part of the Material/Map Browser dialog is a scrollable list of materials and maps. This list is organized into groups that you can expand or collapse.Most of the Material/Map Browser interface is simply a list of materials, maps, and controllers, organized by libraries and groups. Each library and group has a title bar with an open/close (+/-) icon that you can use to expand or contract the list. Groups can have subgroups with title bars of their own, and some of these subgroups can have further subgroups.
In the modal version of the Browser, if you are assigning a material type, then only materials appear, and if you are assigning a map, then only maps appear.
ImportantBy default, the Material/Map Browser displays only materials and maps that are compatible with the active renderer.
You can use a few keyboard shortcuts to navigate the Material/Map List:
These shortcuts (aside from collapsing/expanding groups) also work in the Browser's list of search results.
These shortcuts (aside from collapsing/expanding groups) also work in the Browser's list of search results.
- Materials group and Maps group
- Controllers group
- Scene Materials group
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The Scene Materials group lists materials (and sometimes maps) that are used in the scene. By default, it is always updated so it shows the current scene state.
NoteIf an entry in the Scene Material group shows a red wedge-shaped flag, then a Show Map In Viewport toggle is turned on for that material or one of its maps. See Indicators for Show Map In Viewport.Red wedges indicate that Show Map is turned on. - Custom libraries
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You can open and use libraries. There are two ways to do so:
- Open the Material/Map Browser Options menu, choose Open Material Library, and choose a material library MAT file.
- Right-click the Material/Map Browser, choose New Material Library, and give the library a name.
- Custom groups
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You can create custom groups; for example, to contain “base” material or map types that you use frequently.
Groups are not saved as independent files, but they are saved with the Slate Material Editor layout. See Custom Configuration Files.
- Autodesk Material Library
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The Autodesk Material Library is a library of Autodesk Materials that are shared between Autodesk appplications; in particular, AutoCAD, Revit Architecture, and Inventor as well as 3ds Max.
- Sample slots
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The sample slots group is a small version of the sample slots used by the Compact Material Editor. This is a sort of “scratch pad” area where you can work on materials and maps, including materials and maps that are not yet part of the scene.
Topics in this section
- Material/Map Browser MenusThe Material/Map Browser menus provide most of the options for managing libraries, groups, and the Browser itself.