Materials and Production
Cameras
Cameras are the main viewing tools in 3D visualisation. This tutorial demonstartes how to create and control cameras.
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Exterior Lighting
This tutorial shows you how to set up a standard
Sunlight System using a target direct light and including ambient light
and standard shadow map settings.
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Landscape Materials
Efficient landscape modelling demands the
ability to create realistic looking surfaces, edges and objects quickly
and precisely. This tutorial discusses the issues.
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The Material Editor
The Material Editor provides functions to create
and edit materials and maps. This tutorial is a basic introduction to
the options available.
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Map Modifying
Map modification takes place in one of two
places: either on the Modify Panel with the use of one of two modifiers,
or in the Material Editor as part of the material parameters. This
tutorial guides you through the options.
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Standard none mapped materials
Standard none mapped materials are suitable for
paint, plastics, metal and basic glass type objects. By choosing the
correct shader, the most suitable parameters can be used to create the
most appropriate effects. This tutorial shows you how.
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Standard mapped materials - Procedural Maps
Procedural maps use computer generated effects
and are applied to materials for many different purposes. They have to
be scaled and positioned on the object using a UVW Map modifier or a Map
Scaler modifier. This tutorials uses a worked example to show you how.
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Standard mapped materials - Image Maps
Image maps are applied to materials for many
different purposes. They have to be scaled and positioned on the object
using a UVW Map modifier or a Map Scaler modifier. This tutorial steps
you through the process.
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Multi/Sub-Object materials
A Multi/Sub-Object material is a container for a
number of sub-materials. This type of material is used when you need to
assign different materials to different parts of an object and is used
in infrastructure and environment projects mainly for objects such as
benches, tables, lamposts, buildings etc. This tutorial works through a
number of examples.
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Loft Mapping
This tutorial follows on from the simple Loft tutorial in Options for Creating Objects and demonstrates how to map a material along a lofted object.
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Sky Backgrounds
Putting a scene into an "environment" is
important, not least to generate a feeling of "outdoors", a "sense of
place" or mood. This tutorial takes you through the process of applying a
sky background.
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Editing and Saving Materials
Once materials have been created and edited in
the Material Editor to suit a particular scene they no longer need to be
kept in the Materials Editor. Materials can be saved in material
libraries and retreived for use in any other scene. This tutorial shows
you how.
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Animation
Design visualisation animation generally
involves animation of cameras in walkthrough, panaround or flyover
movies to give the client a much richer and more informative view of the
design. This tutorial covers the basics.
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Render Scene Dialog
The Render Scene dialog has many settings, only a
number of which are commonly used. This tutorial uses the default
Scanline Renderer as an introduction to the dialog and settings.
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