Quickscape Tutorials
Project Overview
This tutorial describes the process of creating
a 3D infrastructure and landscape scene from an AutoCAD design drawing
using MAX/VIZ and Quickscape application software.
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Stage 1: AutoCAD Drawing
In stage 1 on this project, surfaces are created
from an accurate landform mesh made from 2D and 3D polylines using
Quickscape surfacing routines.
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Stage 2: Create Landform Mesh
This tutorial takes AutoCAD groundmodel data and uses it to create a landform mesh in 3ds Max with Quickscape.
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Stage 3: Create Surfaces
Production of seamless surfaces for roads,
pavements, grassed areas and planting beds is probably the most
important stage in the creation of a 3D landscape scene. This tutorial
shows you how.
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Stage 4: Create Kerbs
Edges are often created using the Loft compound
object instead of a simple extrusion to take advantage of the loft
mapping parameters. The Loft mapping parameters enable kerb or brick
materials to follow the curves of an edge as they do in the real world.
In this example a kerb is created using Quickscape Edge Path and
Quickscape Edge Section.
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Stage 5: Create Houses, Roadlines and Fences
Elements of a scene such as houses are classed
as "Objects". Objects are items that sit on the landform terrain or
conform to its surface. They are usually positioned in AutoCAD using
blocks or lines. This stage describes the process for creating houses
(including roofs), fences and road lines.
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Stage 6: Lighting and Shadows
Lighting outdoor scenes involves the setup of a
Sunlight or Daylight system, together with ambient light. This tutorial
uses Quickscape Sunlight and Shadows to automatically setup a Sunlight
System with some environment settings and including the use of a
Quickscape Light Dome for added natural ambient light.
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Stage 7: Setup Views
Quickscape uses ONE camera for still views. This
is tied into Image Object functionality where images of people and
trees and shrubs are mapped onto planes and "look at" the camera. This
tutorial explains how to setup views using Quickscape View Manager.
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Stage 8: Assign Materials and Sky background
When surface and edge modelling has been
completed and the lighting has been setup correctly, materials can then
be assigned to surfaces and edges. This tutorial guides you through the
process.
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Stage 9: Replace blocks for Lamp Posts and Trees
Simplified blocks for lamp posts and trees in
the AutoCAD drawing can now be imported and replaced with 3D models and
images using Quickscape Model Objects and Image Objects dialogs.
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Stage 10: Add Play Equipment, Vehicles and People
Finally, Quickscape Model Objects dialog is used
to add play equipment, cars and vans and Quickscape Image Objects
dialog is used to add people. This brings the scene to life and further
adds to the sense of scale for the design.
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Stage 11: Rendering
In this final stage of the project, views
created with the Quickscape View Manager are rendered using
Supersampling for best quality.
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