This tutorial will describe briefly how I created my orc character from scratch.
Design
First of all, I designed my character and figure out the proportion and
such from the drawing. Then I moved to sculpture, it took me about a
week to finish this orc, but I found that the sculpture really helped me
a lot during the process of creating the 3D version of the orc.
Modelling the Orc
Proxy
I used picture of my sculpture as a rotoscope to start with. I built a
simple proxy out of it. After finishing the proxy, I took the rotoscope
out and look at the real life sculpture as my main reference
Model
I started modeling the actual orc from his head. I spent quite some time
trying to get the eye to look right because I think eyes are the most
important part to describe a character. I used a cube to start with, and
cut it in half, then I use duplicate Instantiate to model.
For the body, I did the same process for the head. After I finish making
the body from a cube, I merged it with the head together then fix the
stitched area.
Modelling the Armour
After I finish the body, I started building the armor. I used the same process again, building it from cubes.
For the knee pad, I build a generic skull first ( which I can always
reuse later) then I cut it in half then dulplicate the edges to shape
the edge of the armor.
Unwrapping
I made a cluster for the head polygon so that I can make a separate UV
map for it. I used a 2500 pixel for the head and 2500 for the body
Texturing
For the texture, I always like green orc; therefore, I decided to go
with green. I just randomly put on different color to get the color
break up then I played with the opacity. I made sure that I did not have
extreme light and dark area in my color map because I want the actual
light to play with the highlight and shadow I spent some time to texture
the scar on the body to make it look like a wet, fresh scar. I had to
combine the spec, bump and color map to get the look that I want
Blend shape
This is the most fun part of making my orc! I spent about a day to make
around 15 to 20 face shapes. I use blend shape library when modeling it
because I like to see the default shape and the shape that I changed all
together.
Rigging
For the rigging part, I only made a simple rig for him for posing
purposes. I did not spend much time properly weighting him. But I made a
rig for his chains instead of using dynamics ( for a much better
control in posing him).
Shader
I used diffusion to fake SSS. I really like the result.
Final Lighting
Finally, for my final shot, I used only 2 spotlights. One really bright
back light to bring the silhouette, and one key light. My T.A. actually
did this render for me in XSI 4.2 since it has the new glow feature.