WARNING! This Making of Contains Nudity.
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Software Used: |
3ds Max, ZBrush, Photoshop and BodyPaint |
Whenever
I try to make a new character, I always try to give that character a
particular personality which is different from all my other characters.
For “S-Force”, I decided I wanted to make a female character that was
not only sexy, but also kind of powerful.
This
was the first time that I’d made the whole body of a character and
while I searched the internet for references and information, there
weren’t many tutorials talking about how to create body material.
Because of that, in this article I’m going to focus on the process of
making my character’s body sss material.
Okay, I think I’ve said too much, so now I’m going to share my workflow and my experiences with you.
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Modeling: |
The
model was not really difficult to make. Everyone has his or her
preferred method to making a human model and here I used the polygon
modeling method. Here's the model of "S-Force" (Fig.01).
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Fig.01
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Texturing: |
The textures for the body sss material can be seen in Fig.02. From left to right, they are:
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Fig.02
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The sss material components of the body skin can be seen in Fig.03: |
Fig.03
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Fig.04
The textures for the head sss material can be seen in Fig.05.There are eight maps for the head material; you need at least these eight maps to produce a good head material.
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Conclusion: |
Okay,
that's all! I hope this Making Of will be useful to some of you and if
you have any questions then please let me know and I'll try my best to
reply to you! Thank you for reading!
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