Fig.06
I sculpted all the sewing and drapery details of the cap in ZBrush. Then I did the shader in ZBrush, which I will show later (Fig.07 & Fig.08).
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Fig.07
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Fig.08
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With the cap finished, I started to detail the hair. I used the Slash 2 brush to sculpt it.
Here is the final result of the cap and hair (Fig.09 & Fig.10). |
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Fig.09
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Fig.10
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When I
pose a model I always take special care with the line of action,
especially when it is a female character. The focus in this particular
case was to transmit joy with a little bit of sensuality (Fig.11). |
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Fig.11
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Even
though this artwork was a still pose, I made sure that the pose was
good to the eyes from every angle. As a result I learned more about
anatomy and posing (Fig.12 – Fig.15).
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Fig.12
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Fig.13
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Fig.14
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Fig.15
After
I’d finished the modeling in ZBrush, I made a simple test of the
composition of the image to make sure I was going in the right
direction (Fig.16). |
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Fig.16
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After a
couple of tests, I end up with a result that pleased me. Then it was
time to start to paint the textures and make the shader (Fig.17) |
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Fig.17
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Once I’d finished the shader and textures, I started the final composition. I made same passes to better compose the image (Fig.18 – Fig.20):
- Diffuse pass
- Background pass
- Glow pass
- 1,2 and 3 together
- Back light pass
- Fill light 02 pass
- Key light 03 pass
- 5, 6 and 7 together
- Alpha pass
- Specular pass
- Ambience color pass
- Noise pass
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Fig.18
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Fig.19
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Fig.20
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I used
the MRGBZ Grabber to create Depth of Field. It is very simple to us;
just select it and then click and drag a rectangle to choose the area
where you want to make the depth. The image is then generated and you
can export it on the alpha palette in ZBrush (Fig.21). |
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Fig.21
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Fig.22 & Fig.23 show all the passes together. |
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Fig.22
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Fig.23
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I
would like to thank you for reading this Making Of. I would like to
thank 3DTotal too for the opportunity to show a little of my work. If
anyone has any doubts or questions about this Making Of or any of my
other works then feel free to contact me. I have a blog where anyone
can see and criticize my work, so feel free to do it so we can share
knowledge and experiences because that’s how we all evolve as artists.
Thank you very much!
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