Chaos Group provides state of the art rendering solutions for the Visual
FX, Film, Media and Entertainment, Architecture, Automotive design, Product
design, Television, and other industries. The V-Ray rendering engine was
acknowledged for its ability to deliver high quality photorealistic images
in the shortest time possible. This state of the art raytracing technology
is capable of reducing costs in every production pipeline due to the doubled
rendering power and saving in terms of human, time and CPU resources.
Image by Daniel Buck
Now, V-Ray for Maya enables the rendering of even larger scenes with greater
complexity and artists can rely on a faster rendering process. The comprehensive
list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun &
Sky procedural lighting system, Physical camera for matching life footage,
Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray
for Maya is an indispensable tool that is always there to help artists transform
even the most ambitious creative visions into reality for both less time and
lower cost without sacrificing quality.
Image by Jeremy Cooper
New and enhanced features:
Core Architecture
Image by Daniel Buck
Image by Jeremy Cooper
Image by Daniel Buck
Image by Jeremy Cooper
Image by Komposer
Image by deltaindigo
Image by Enrico Cerica
Image by arhi_tectu1
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.
Intel Pentium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.
Image by Daniel Buck
Image by Jeremy Cooper
- Python callback for access to and modification of the translated
V-Ray scene before rendering – this powerful feature allows you to
directly modify the V-Ray scene before rendering to fit V-Ray seamlessly
into your production pipeline; to access the full features of the V-Ray
rendering engine and its plugins, even if they are not exposed in the
user interface; to add your own custom V-Ray plugins without the need to
code Maya plugins and much more.
- Support for the Substance textures in Maya 2011.5 and Maya 2012 -
use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and
Maya 2012 to create a wide range of procedural shaders for your
projects.
- V-Ray RT and V-Ray RT GPU - the
new interactive technology running both on CPUs and GPUs speeds up the
shading and lighting stages of your production. With the new V-Ray 2.0
you can take full advantage of our state of the art interactive
renderer. It can also be used for fast off-line rendering with support
for motion blur on both CPU and GPU, and displacement, subdivision
surfaces, hair and fur on the CPU.
- Faster rendering of dynamic geometry
(displacement, fur, proxies, hair etc) - new internal
optimizations have led to even faster rendering of dynamic geometry like
displacement, proxies, fur and hair etc.
- Faster rendering of render-time subdivision surfaces, VRayFur and
Maya hair - the new improved core of V-Ray 2.0 can render VRayFur, Maya
hair and render-time subdivision surfaces much faster.
- VRayCarPaint material - create
realistic car paint shaders complete with "Base", "Flakes" and "Coat"
layers. Full mapping support allows for amazing flexibility and a wide
range of effects.
- VRayToon shader - add amazing
cartoon-like feeling to your renderings.
- Support for dispersion in refractions for
VRayMtl - this option uses the new capabilities for
wavelength-dependent raytracing of the V-Ray core and allows you to
create stunning close ups of refractive objects with caustics that
dazzle the eye.
- Automatic support for both Mari- and Mudbox-style tiled textures -
V-Ray 2.0 can automatically load the correct texture bitmaps depending
on the UV tiles of the rendered object.
- PTex textures - with V-Ray 2.0 you can stop worrying about UV
coordinates and use PTex textures instead. This state of the art
technology allows the artist to be absolutely free in his or her
creative process and skip the boring UV unwrapping.
- Lens distortion through Nuke displacement maps - the
VRayPhysicalCamera can use displacement maps from Nuke to completely
mach the distortion of your real cameras.
- Option to turn off camera motion blur - V-Ray 2.0 gives you a
separate control to enable or disable the motion blur coming from the
movement of the camera.
- Support for rendering of Maya fluids
- the new V-Ray 2.0 recognizes and renders Maya fluids directly, with
full support for GI and light scattering inside the volume.
- Support for the Maya stereo camera in batch render mode - render
your stereoscopic animations with V-Ray 2.0 and Maya batch render mode.
- The ply2vrmesh tool can convert RealFlow
.bin files to .vrmesh files - with the new version of the
ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations
as VRayProxy objects with significantly improved memory efficiency.
- Extended irradiance map viewer tool – allows the incremental merge
of irradiance map files to avoid redundant information; preview of light
cache files; manual deletion of unwanted samples, and usage of OpenGL
display lists for more interactivity.
- Img2tiledexr tool for mass conversion of many common image formats
to tiled OpenEXR files.
- Output of multi-channel scanline OpenEXR files with data-window -
removes the need to manually convert the multichannel OpenEXR files
produced by V-Ray to scanline-based OpenEXR files for efficient
processing by compositing applications.
- Shutter efficiency for motion blur – render more realistic motion
blur with manual control over the camera shutter efficiency.
- and many other fixes and improvements...
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for raytracing
- Modular architecture - many components of the system can be replaced with custom ones
Image by Daniel Buck
Geometry
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Efficient geometry handling
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True instance rendering
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On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
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On-demand geometry loading from disk files
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Displacement mapping
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Catmull-Clark and Loop subdivision surfaces
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Extensible with custom geometric primitives through the V-Ray SDK
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Particle rendering & particle instancer
Image by Jeremy Cooper
Image Sampling
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Three different image sampling methods
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Full-scene anti-aliasing
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Progressive path tracing
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Support for additional render elements (diffuse, reflection, GI, etc)
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Advanced color (tone) mapping controls
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Extensible with custom image samplers through the V-Ray SDK
Image by Daniel Buck
Illumination
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Physically accurate full global illumination solutions
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Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
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Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
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Physically accurate area lights
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Efficient illumination from HDR environments
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Procedural sun & sky models
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Extensible with custom lights through the V-Ray SDK
Image by Jeremy Cooper
Shaders
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Physically plausible materials
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Blurry reflections/refractions
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Accurate hilights
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Set of fast Sub-surface scattering shaders
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Support for efficient material layering
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Extensible with custom shaders through the V-Ray SDK
Image by Komposer
Camera Effects
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Depth-of-field with bokeh effects
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Accurate motion blur
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Physical camera model
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Extensible with custom cameras through the V-Ray SDK
Image by deltaindigo
Extras
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Extended matte/shadow capabilities
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Texture baking of any render element (GI, lighting, etc)
Image by Enrico Cerica
Frame buffer
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V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
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Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Image by arhi_tectu1
Integration with Maya
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All features accessible from within Maya (no external applications required) Standalone version included (10 licenses)
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Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
Supported Autodesk Maya platforms:
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Autodesk Maya 2008
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Autodesk Maya Complete 2009
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Autodesk Maya Unlimited 2009
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Autodesk Maya 2010 (32-bit and 64-bit)
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Autodesk Maya 2011 (32-bit and 64-bit)
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Autodesk Maya 2012 (32-bit and 64-bit)
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Autodesk Maya 2013 (32-bit and 64-bit)
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Autodesk Maya 2014 (32-bit and 64-bit) (New)
System Requirements
A computer with:
A computer with:
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Autodesk Maya 2008
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Autodesk Maya Complete 2009
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Autodesk Maya Unlimited 2009
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Autodesk Maya 2010
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Autodesk Maya 2011
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Autodesk Maya 2012
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Autodesk Maya 2013
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Autodesk Maya 2014 (New)
Supported OS:
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Microsoft® Windows 8
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Microsoft® Windows 7
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Microsoft® Windows Vista® Business (SP1 or higher)
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Microsoft® Windows® XP Professional (SP2 or higher)
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32-bit or 64-bit versions (64-bit is recommended)
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Red Hat® Enterprise Linux® 5.3 WS (64-bit)
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Fedora™ 8 operating system (32-bit and 64-bit)
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Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and 64-bit)
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.
Intel Pentium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.