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Senin, 20 Januari 2014

V-Ray for 3ds Max / Design

V-Ray for 3ds Max Plug-ins
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V-Ray 3.0 for 3ds Max / Design Beta Now Available
V-Ray 3.0 for 3ds Max / Design Beta Now Available
V-Ray 3.0 for 3ds Max / Design
Rendering by Toni Batincevic / wwww.interstation3d.com
The V-Ray 3.0 for 3ds Max / Design Beta program is now available. Inspired by artists and designed for artists, this major release introduces key new features and updates to boost speed and efficiency and improve workflow.
As a beta tester, you will have access to:
  • Faster Ray Tracing: Faster Brute Force and Path Tracing calculations.
  • New User Interface: New artist-friendly UI with easy access to common controls.
  • Progressive Rendering: New path-traced rendering engine with intuitive set up.
  • Quick Settings: New presets and controls for tuning quality and speed.
  • VRmats: Universal V-Ray shader for use across multiple applications.
  • New Shaders: New Skin shader, ray-traced SSS, and support for OSL.
  • Improved Hair: Faster render speeds and optimized shading for hair and fur.
  • Alembic: Integrated support for Alembic Caches.
  • Advanced Color: Improved color workflow with support for LUTs, ICC, and OpenColorIO.
  • Deep Data: Complete support for Deep Data and OpenEXR 2.0.
  • Render Mask: Define render areas using an image mask.
  • RT GPU Render Elements: Support for render element in V-Ray RT GPU.
  • Improved Distributed Rendering: Automatic asset collection for Distributed Rendering.
Beta Program Eligibility and Application Process:

The V-Ray 3.0 for 3ds Max beta program is available to users owning a V-Ray for 3ds Max license. Users should log in with their user name and password at the Chaos Group website and fill in a brief application form.
V-Ray 3.0 Preview: Faster Ray Tracing

V-Ray 3.0 Preview: Progressive Rendering
V-Ray 3.0 Preview: Improved Hair Rendering

V-Ray 3.0 for 3ds Max / Design Preview
Vladimir Koylazov (Vlado) talks V-Ray 3.0 Vladimir Koylazov (Vlado) talks V-Ray 3.0

V-Ray 3.0, Faster. Simpler. Better.

Expect faster rendering, transferrable materials, and one-click progressive rendering among many others. Some of the upcoming features and updates are:

  • Speed Optimizations
  • V-Ray Embree Helper
  • Max Ray Intensity Option
  • Optimized Hair Rendering
  • Progressive Rendering Mode
  • V-Ray Quick Settings
  • V-Ray Vismat Material
  • V-Ray Metaballs
  • Deep Image Rendering
  • V-Ray Shademaps
  • Render Mask
  • V-Ray Frame Buffer Updates
  • V-Ray RT Updates
  • Vertex Merging
V-Ray 3.0 for 3ds Max / Design
Rendering by Spy Films / www.spyfilms.com
V-Ray 3.0 for 3ds Max / Design
Rendering by Factory Fifteen / www.factoryfifteen.com
With V-Ray 3.0 on its way what are some of the top improvements and new features V-Ray users can expect to see and how are they going to be useful to them?

With V-Ray 3.0 we will be offering a host of new features, optimizations, and improvements that will simplify artists’ workflow while offering advanced capabilities and great speed improvements. One of the key improvements will be the simplified workflow. We will be launching a brand new, simplified user interface where the controls artists need are up front and easy to get to. Speed and quality could be adjusted from a single location. At the same time our expert users will still have access to all the advanced controls V-Ray offers. We are also introducing progressive production rendering with accurate path tracing calculations compatible with all V-Ray features. In addition to all that, our users will be able to use universal assets across different platforms. The V-Ray Vismats library, a cross-application V-Ray shader is compatible between any V-Ray enabled application. This will have impact on all of our users who work with advanced materials from the architectural and product design industries to advertising and film. With V-Ray 3.0 we’ll also be launching support for the Open Shading Language developed by Sony and this will allow artists to write their own custom shaders.
V-Ray 3.0 for 3ds Max / Design
Rendering by Pixelhunters / www.pixelhunters.com
With the render elements system, V-Ray has been one of the solutions bridging the rendering and the compositing stages of the production process. Now with V-Ray 3.0, we are introducing deep image rendering and support for OpenEXR 2.0. In this way V-Ray will further facilitate the compositing process. Users will also benefit from the amazing speed optimizations we were able to achieve by boosting V-Ray’s ray tracing core. Hair rendering speed has been improved and is now up to 15 times faster. V-Ray 3.0 will also support rendering hair for Alembic and .vrmesh files. We are also planning to introduce a new ray traced skin shader with lots of performance optimizations.

Thanks to our hardware partners, we’ve also been able to make advances in hardware acceleration and V-Ray users can take advantage of cutting edge compute technology. There are many more new features and improvements and those who take part in our Beta program will be able to experience all of them firsthand.
V-Ray 3.0 for 3ds Max / Design
Rendering by Blur / www.blur.com
What’s your vision about the future of rendering technology?

We are already at the stage where we can do completely photoreal images. The hardware is powerful enough so that methods like path tracing, which were unthinkable 10 years ago, can now be used successfully in many cases. The current trend is for renderers to drop cheats and tricks that were used to speed up rendering before in favor of simpler but more robust algorithms. At the same time, scene complexity is ever-increasing with scenes that use gigabytes of textures and geometry so I think that a lot of effort will be spent to optimize memory usage in such cases. Cloud rendering has been a popular discussion topic for the last few years, but we are just starting to see some practical applications. My guess is that it will play a more important role in the future, although it won’t replace traditional render farms. GPU-accelerated rendering has come firmly into our lives and has claimed its ground; its usage will continue to increase, although again it probably won’t completely displace traditional CPU renderers.

Vladimir Koylazov (Vlado) has more than 15 years of software development experience, the majority of which he spent developing and improving the render engine V-Ray. Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group’s software solutions.
V-Ray 3.0 for 3ds Max / Design
Rendering by Marek Denko / www.marekdenko.net

V-Ray 2.40.04 for 3ds Max / Design
V-Ray 2.40.04 for 3ds Max / Design - Image by Mackevision
Image by Mackevision
V-Ray 2.40.04 for 3ds Max / Design - Image by Swiss Interactive AG
Image by Swiss Interactive AG
V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry.
V-Ray 2.40.04 for 3ds Max / Design - Image by Blur Studio
Image by Blur Studio
V-Ray 2.40.04 for 3ds Max / Design - Image by Blur Studio
Image by Blur Studio

Available in North America, Central America and the Caribbean Islands Only

Available in North America, Central America and the Caribbean Islands Only

For a full list of allowable territories, please click here.


For purchases outside of these territories: Please click here for more information
Also Available: V-Ray 2.0 for 3ds Max Upgrade 


The Third & the Seventh - Film by Alex Roman
The Third & the Seventh
 
 
 
Rendered with V-Ray for 3ds Max
 
 
Architecture through the cinematographic lens. The visual fusion between the third and the seventh arts.

The Third & the Seventh is a full CG animated piece that illustrates architecture art across a photographic point of view where the main subjects are already built spaces.


Buy V-Ray for 3ds Max / Design
Buy V-Ray for 3ds Max / Design (New 2.0) V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry.
View Product Page



Buy V-Ray for 3ds Max / Design (EDU) The educational edition of V-Ray for 3ds Max provides Universities and Educational Institutions a substantial discount with 15 (1 Platform) EDU Licenses.
View Product Page

Buy MultiScatter
  Buy MultiScatter MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.
Now includes MultiPainter!
View Product Page

Buy AutoGrass for V-Ray
Buy AutoGrass for V-Ray   Buy AutoGrass for V-Ray Autograss is your one-click grass solution for V-Ray
Select your object, click AutoGrass, and you're done. You've got photorealistic grass that renders in V-Ray for 3ds Max.
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Buy VRayPattern for 3ds Max
  Buy VRayPattern for 3ds Max VRayPattern is a plug-in for 3ds Max and V-Ray that allows you to multiply geometry without extra memory consumption. As a sample, you can use any tiled geometry (or whose with unobtrusive joints). The plug-in is best used where huge amounts of geometries are required, but without great accuracy.
View Product Page

Buy SplineLand for 3ds Max
  Buy SplineLand for 3ds Max SplineLand is a plugin for 3ds Max that helps to generate topographically accurate terrains from a set of splines and lay roads. Without SplineLand it is almost impossible to achieve such accurate results in 3ds Max. Now you can do it quickly, in just a few clicks your topographical data in form of splines can become a terrain.
View Product Page

V-Ray for 3ds Max Professional Training
Archinteriors Vol. 16   Archinteriors Vol. 16Learn to create photo-realistic architectural interiors in V-Ray for 3ds Max with Evermotion's incredible "learn-by-example" Archinteriors Vol. 16. This DVD contains 10 top-quality ready to be rendered scenes, each with professionally designed 3D models and materials. Simply load a scene and render! Get a "behind the scenes" look at what it takes to create professional and commercially viable architectural interiors within V-Ray for 3ds Max.
Click here for more information
 

Featured V-Ray for 3ds Max Tutorial
  Photon MappingIn this tutorial we'll examine photon mapping in V-Ray and efficient ways to use it.

What is photon mapping?

Photon mapping is a technique for computing global illumination. However, in difference from the irradiance map, which starts tracing rays from the camera, photon mapping traces rays from the lights in the scene. The two approaches are not mutually exclusive, and indeed for best results the photon map and the irradiance map should be used together.
The photon map has many parameters that allow for a lot of interesting results; here we will not discuss all possibilities but will just point out settings that are reliable and work well in most cases.
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Featured V-Ray for 3ds Max Gallery Image
Featured V-Ray for 3ds Max / Design Gallery Image
Featured VRay for 3ds Max Gallery Image - Image by Michael Seidl
Image by Michael Seidl

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