Hi again
. In this tutorial I will show you how to make a pair of earring using
3DS Max. A very simple tutorial, recommended to those new users who
are not used with this software. We will use some simple tools in order
to create a pair of 3D earrings.I will also show you how to use MassFX
in order to create a natural look, a natural fall of the earring’s
parts.
This is what we will create :
1. Let’s start by making the hook. Go to the “Create” tab, and then go to the “Shapes” menu and pick the “Line” tool:
2. Having the “Line” tool selected, create the shape of the hook, create just a basic and rough shape like below :
3. Since the hook has a smoother shape, we will do it too. You can do a search on the web to see how it looks, just search for “earring hook”. So, having the hook selected, go to the modifier menu, the select a vertex > right click > smooth. This will smooth the corner :
4. If the curve is too strong, instead of “Smooth” choose “Bezier” and then you will be able to control the curve. This is what I have made by smoothing and adjusting the vertices smoothness :
5. Adding some thickness to our hook. To add some thickness, you will see that in the “Modifier” menu, you have a tab called “rendering”. Open the “Rendering” tab and you need to check the following boxes :
- Enable in Renderer : This will make it visible in Render
- Enable in Viewport : This will make it visible in Viewport
6. Now you need to adjust the thickness of the hook. It will not be the same as mine if you have made the hook bigger or smaller . So, search on the web for some images and try to make the thickness as in the images : I am using this image as reference :
7. To adjust the smoothness of the curves, play a little bit with the value from the “Interploration” tab. For me, 15 is enough and I have also increased the number of sides to 25
8. Let’s move forward. As we can see in the image from the 6th step, at the end of the hook, there is a sphere and then the hook is bended and this is what we will do at this step. Create a sphere and put it in the same place as me :
9. The next detail that we will make is that little spring, from the top of the sphere. To make the spring we will use the “Helix” tool. Switch to the top view and make a helix. You will addjust the values in the next step
10. Place the Helix/Spring above the sphere and play with the settings until you will make it proportional to the rest of the objects. Use the image from the 6th step . here you have my resul :
11. Now let’s make the end of the hook. You can continue to use the same line that you have used to make the entire hook, or make a new one. Its up to you. I have made a new one :
12. From this step we will start to create the earring’s details. You can save what we did until know. Like this, if you want to start a new design, you will have the hook already made. I will make a simple pair, made of 3 beads and some small chains. And besides, as I have said at the beginning of this tutorial, I will show you how to simulate a natural look of the earring parts by using MassFX. In 3DS Max 2012, the reactor is not available but we can simulate this by using MassFX which goes very well with our project.
Convert the entire hook into an editable poly and attach all the objects to have a single object :
13. This hook will be the part which support all earring’s parts. To make it solid and static, select it and click on the “Set Selected as Static Rigid Body”
14. Keep the hook selected, and at “Physical Material” tab, change the “Preset” to “Steel” and in the “Physical Meshes” , at “mesh Type” choose “Original”
15. Let’s move forward and make the first chain. We will make it by using the “Circle” tool. Make a circle and then add some thickness. Try to make it proportional to other parts :
16. This part will be hanged, so it will move. To make it work, set this part as “Dynamic Rigid Body” :
17. Be sure that you will have the same preset “Steel”, and in the “Physical Meshes”, at “Mesh Type” choose “Composite” and then click on the “Generate” button :
18. Now copy this part 7-8 times and put them like me :
19. Open the MassFX Tool and at Substeps put 10
20. Let’s move forward and make the accessories. We will make some cylinders, stars, cubes and transparent beads. Let’s start with the star : go to the “Shapes” menu > pick the “Star” tool > and create your star :
21. After the star is created, turn it like in the image. Then go to the modifier list and pick the “Extrude” modifier (see second image) :
22. Select both face of the star, and apply an inset on them :
23. Select these edges as me, then click on the “chamfer” button and add a small value. What is this “chamfer” : well, when we will smooth our objects using a smoothing modifier, the edges will become rounded. If we are applying a chamfer on the edges, the lower the amount is, the sharper will be.
24. Now apply the same chamfer on the selected edges :
25. Select the same images like in the image, then connect them using a single line :
26. select these edges and connect them using a single line. I will show you only for one corner, and for the rest of them you will do it by yourself :
27. Once you are done, go to the modifier list , and pick the “Meshsmooth” modifier. Add 2 “Iterations” and convert the object into an editable poly :
28. Now create a cylinder a little bit thicker than the chain and place it in the middle of the star. We will create a hole through the star using this cylinder.
29. Select the star, then go to Create > Geometry > Compound Objects and select “Boolean”
30. Be sure that you have choose “Substraction (A-B) then click on the “Pick Operand B” and click on the cylinder :
31. Now we will finish the star. Use the “Line” tool to create the hook for this item. Just do the same steps that we did on the first steps . Here is my result :
32. You also need to make a cylinder at the bottom of the hook then attach it to the hook to make it a single object and we are done with this part. Then attach the hook to the star.
33. Don’t forget to attach the hook to the accessories and make the same settings using the MassFX. Since these parts will move, make the same settings as you did for the chain : dynamic rigid body , etc ..
34. Use the same steps to create the following shapes : a cylinder, a cube , and a dodec. I have made a hook for each one and I have also made the same settings as I did for the chain. Here you have my result :
35. Now put the parts on the chain. Put them randomly like I did :
36. Press the “Simulate” button and let it simulate it. When you are happy with the result, stop the simulation. Here is my result :
37. Now that you are done, convert everything into an editable polyand apply the your desired textures then render your model. Don’t forget :
- That you can request any kind of help on the forum, and its true that I have some problems during this tutorial but I thought that those might be some bugs. So, if you will encounter any problem, please ask on the forum
- The rendering scene is available to download. Check for the link on the forum.
Here is my rendering
This is what we will create :
1. Let’s start by making the hook. Go to the “Create” tab, and then go to the “Shapes” menu and pick the “Line” tool:
2. Having the “Line” tool selected, create the shape of the hook, create just a basic and rough shape like below :
3. Since the hook has a smoother shape, we will do it too. You can do a search on the web to see how it looks, just search for “earring hook”. So, having the hook selected, go to the modifier menu, the select a vertex > right click > smooth. This will smooth the corner :
4. If the curve is too strong, instead of “Smooth” choose “Bezier” and then you will be able to control the curve. This is what I have made by smoothing and adjusting the vertices smoothness :
5. Adding some thickness to our hook. To add some thickness, you will see that in the “Modifier” menu, you have a tab called “rendering”. Open the “Rendering” tab and you need to check the following boxes :
- Enable in Renderer : This will make it visible in Render
- Enable in Viewport : This will make it visible in Viewport
6. Now you need to adjust the thickness of the hook. It will not be the same as mine if you have made the hook bigger or smaller . So, search on the web for some images and try to make the thickness as in the images : I am using this image as reference :
7. To adjust the smoothness of the curves, play a little bit with the value from the “Interploration” tab. For me, 15 is enough and I have also increased the number of sides to 25
8. Let’s move forward. As we can see in the image from the 6th step, at the end of the hook, there is a sphere and then the hook is bended and this is what we will do at this step. Create a sphere and put it in the same place as me :
9. The next detail that we will make is that little spring, from the top of the sphere. To make the spring we will use the “Helix” tool. Switch to the top view and make a helix. You will addjust the values in the next step
10. Place the Helix/Spring above the sphere and play with the settings until you will make it proportional to the rest of the objects. Use the image from the 6th step . here you have my resul :
11. Now let’s make the end of the hook. You can continue to use the same line that you have used to make the entire hook, or make a new one. Its up to you. I have made a new one :
12. From this step we will start to create the earring’s details. You can save what we did until know. Like this, if you want to start a new design, you will have the hook already made. I will make a simple pair, made of 3 beads and some small chains. And besides, as I have said at the beginning of this tutorial, I will show you how to simulate a natural look of the earring parts by using MassFX. In 3DS Max 2012, the reactor is not available but we can simulate this by using MassFX which goes very well with our project.
Convert the entire hook into an editable poly and attach all the objects to have a single object :
13. This hook will be the part which support all earring’s parts. To make it solid and static, select it and click on the “Set Selected as Static Rigid Body”
14. Keep the hook selected, and at “Physical Material” tab, change the “Preset” to “Steel” and in the “Physical Meshes” , at “mesh Type” choose “Original”
15. Let’s move forward and make the first chain. We will make it by using the “Circle” tool. Make a circle and then add some thickness. Try to make it proportional to other parts :
16. This part will be hanged, so it will move. To make it work, set this part as “Dynamic Rigid Body” :
17. Be sure that you will have the same preset “Steel”, and in the “Physical Meshes”, at “Mesh Type” choose “Composite” and then click on the “Generate” button :
18. Now copy this part 7-8 times and put them like me :
19. Open the MassFX Tool and at Substeps put 10
20. Let’s move forward and make the accessories. We will make some cylinders, stars, cubes and transparent beads. Let’s start with the star : go to the “Shapes” menu > pick the “Star” tool > and create your star :
21. After the star is created, turn it like in the image. Then go to the modifier list and pick the “Extrude” modifier (see second image) :
22. Select both face of the star, and apply an inset on them :
23. Select these edges as me, then click on the “chamfer” button and add a small value. What is this “chamfer” : well, when we will smooth our objects using a smoothing modifier, the edges will become rounded. If we are applying a chamfer on the edges, the lower the amount is, the sharper will be.
24. Now apply the same chamfer on the selected edges :
25. Select the same images like in the image, then connect them using a single line :
26. select these edges and connect them using a single line. I will show you only for one corner, and for the rest of them you will do it by yourself :
27. Once you are done, go to the modifier list , and pick the “Meshsmooth” modifier. Add 2 “Iterations” and convert the object into an editable poly :
28. Now create a cylinder a little bit thicker than the chain and place it in the middle of the star. We will create a hole through the star using this cylinder.
29. Select the star, then go to Create > Geometry > Compound Objects and select “Boolean”
30. Be sure that you have choose “Substraction (A-B) then click on the “Pick Operand B” and click on the cylinder :
31. Now we will finish the star. Use the “Line” tool to create the hook for this item. Just do the same steps that we did on the first steps . Here is my result :
32. You also need to make a cylinder at the bottom of the hook then attach it to the hook to make it a single object and we are done with this part. Then attach the hook to the star.
33. Don’t forget to attach the hook to the accessories and make the same settings using the MassFX. Since these parts will move, make the same settings as you did for the chain : dynamic rigid body , etc ..
34. Use the same steps to create the following shapes : a cylinder, a cube , and a dodec. I have made a hook for each one and I have also made the same settings as I did for the chain. Here you have my result :
35. Now put the parts on the chain. Put them randomly like I did :
36. Press the “Simulate” button and let it simulate it. When you are happy with the result, stop the simulation. Here is my result :
37. Now that you are done, convert everything into an editable polyand apply the your desired textures then render your model. Don’t forget :
- That you can request any kind of help on the forum, and its true that I have some problems during this tutorial but I thought that those might be some bugs. So, if you will encounter any problem, please ask on the forum
- The rendering scene is available to download. Check for the link on the forum.
Here is my rendering